Thursday, October 2, 2014

HW #7


  1. 1.       The space in our game is discrete. The arcade is basically our board and the different games or events are the fixed spaces where our character can move.
  2. 2.       I would say our game has one dimension because the story and the way the game is conceptualized right now give us a linear progression that doesn’t seem to have much freedom of choice.
  3. 3.       The boundaries of the space would be the arcade and maybe the alleyway next to the arcade?
  4. 4.       At the beginning of the game our player will start out with basic verbs like walk, jump, use, pickup, and crouch. But as the game progresses the character will unlock more verbs, such as repair, that will allow her to continue on through the story of the game.
  5. 5.       Each verb will probably only act on one to two things each. Although the accumulation of these verbs is essential to progressing the story.
  6. 6.       At this point it seems that there will only be one way for our main character to achieve her goal of escaping the arcade.
  7. 7.       There is only going to be one subject that the player controls: the main  character.
  8. 8.       Side effects change constraints by changing the way the game is played to create new resultant actions.
  9. 9.       The operative actions of our game will be moving around, fixing arcade machines, playing those arcade machines, searching for items, picking up items, and talking to the side characters.
  10. 10.   The resultant actions of our game are hopefully that the game will become more difficult or require more thought about the puzzles inside of the game as the story progresses.
  11. 11.   I think a climbing option would be really cool for our main character.
  12. 12.   The ultimate goal of our game is to escape the arcade.
  13. 13.   The short term goals of our game will be to solve puzzles and fix arcade machine. The long term will be escaping the arcade and potentially getting home.
  14. 14.   Through dialogue and text prompts we will convey the goals of the game to the player.
  15. 15.   The foundational rules of our game would be found in our games within our game.
  16. 16.   Since the arcade games will be already established arcade games that will be altered by us using python the rules already enforced by the game.
  17. 17.   Real skills will be puzzle solving, timing, precise control as to avoid death in the arcade games, and the ability to control the main character.
  18. 18.   There are no real virtual skills to develop, only verbs to acquire.
  19. 19.   What have I done for my team this week:
  20. a.       I have downloaded several new models that I believe can be incorporated into our game, and have been learning how to use blender more efficiently so as to do the next homework assignment. 


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